


So how are you going to differentiate your commentary and the game's dialogue? The story is mostly the same and I will be pointing out major differences between them. I'm also doing the normal run in a completed file and the game over run in the new file. I am going to do all the game overs in a chapter AFTER I finish the normal run in that chapter. I heard that there are many game overs in this game? Please don't spoil any plot twists, though. I'm planning to LP the sequel, Last Window: The Secret of Cape West, whenever this LP is done, so no spoilers for that game is allowed.Įdit: I'm asking for help in getting the Game Overs in that game, so any explanations about it can be made in spoiler tags. Publisher: Nintendo Genre: Adventure Release Date: Janu(US) T for Teen Game Overview Review Articles Screenshots Videos Cheats Walkthrough Hotel Dusk: Room 215 Great How Our Ratings Work Though slow and subtle, this is one compelling experience. NO SPOILERS AT ALL ARE ALLOWED, EVEN IN SPOILER TAGS!ĪGAIN, NO SPOILERS ARE ALLOWED, EVEN FOR THE SEQUEL! 1 Videos View All 21 Screens Developer: Cing Inc.

Also, it is quite easy to forget what you were supposed to be doing next in this game since the story isn’t always obvious and this leaves you wandering around trying to click on everything until something works.It's a mystery visual novel created by (now defunct) Cing for the DS. The better ones are the ones that really utilise all the features of the DS and make you think outside the box but on the most part they simply use the stylus. My only nag at this game is that there is not nearly enough puzzles and that they seem too easy. It’s amazing how some of the puzzles really work on your imagination, meaning that you do not necessarily use your stylus to complete them. Puzzles are intuitive to the DS features. A lot of the time, this is how you enter puzzles. Hotel Dusk is a point-and-click affair in which you, as former police detective turned traveling salesman Kyle Hyde (a name that, throughout the games 15 hours, constantly had 'Born Slippy. Sections of the scenery are interactive and you can move the 3D view to the touch screen so that you can look at things. The other screen shows the 3D representation of what your character can see which helps to make the scenery seem more real. The touch screen displays a bird’s-eye view of the room you are in and you guide your man around by touching him and moving the stylus in the direction you want to. This may sound like a fault but it works perfectly to keep the eerie feeling alive. The animation of the characters is really well done like really nice comic book sketches that are constantly animated in a very unfinished way. There is a lot of dialogue but you are rarely bored with it. There’s an incredible air if mystery around every character and the Hotel and it’s up to you to work them out.ĭialogue in the game is extremely realistic and adds to the thrill of the story. This is like a detective novel that you can control and the narrative is brilliant. You end up in Hotel Dusk where each of the other suspicious guests keep you entertained, each with a story somehow linked with your own. The story revolves around the character Kyle Hyde, ex Detective, and his attempts to find his old partner who betrayed him on their last case.
